On 5/8/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hello, I've done this different ways, and still don't have a great way to do it. What is the best way to extract the position and rotation information from the camera in osgviewer?
osg::Matrix view = viewer.getCamera()->getViewMatrix(); Then use osg::Matrix methods to get the rotation (osg::Quat) and the translation. Or to get OpenGL look at style usage i.e. viewer.getCamera()->getViewMatrixAsLookAt(eye,center,up); Robert.
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