Hi Rory,

The intersection routines are designed to be general useful rather than
highly optimized, if you want to great deal of intersection testing then
optimizing both the intersection routines and the database would be best.
Not loading textures might make loading a bit faster, and will reduce memory
footprint but it won't effect intersection performance unless you are memory
bound.

There are lots of ways to optimize intersection routines and databases.
Perhaps members of the community can pick up on this thread as my RSI just
can't cope with indepth stuff.

Robert.

On 5/8/07, Breen.Rory (UK) <[EMAIL PROTECTED]> wrote:

 Hi all,

Having just started looking at OSG I am having a few issues.
I am currently loading in an OpenFlight DB and doing intersection tests
with it. This eats up the CPU and I was wondering if there was any
optimization that could be done? I do not actually need to render the
terrain at all just interrogate it for intersections, so is there something
I can do? I.e. not load the texture?

Would it be better to use DTED, as this is another option?
Thanks
Rory
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