Hi Paul, Could you back out from the micro level view of what you are doing to the macro level, give us an ideal of what you are trying to achieve and how, then I might be able to guide in the right direction.
Robert. On 5/10/07, Paul Martz <[EMAIL PROTECTED]> wrote:
I must be thinking about this wrong, because I keep running into const issues. computeBound() is const. So, even if I change my code to compute the bounding box by performing algebra on the new bounding sphere radius, I can't do anything dynamic within this function (like modify a child geometry's vertices based on the bounding box info). I looked at overriding dirtyBound(), but it's not virtual. So I'm left scratching my head, wondering where I can possibly catch that the bounding sphere changed and do something dynamic based on that change. Any suggestions? Paul Martz *Skew Matrix Software LLC* http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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