Hi Serge,
On 5/10/07, Serge Lages <[EMAIL PROTECTED]> wrote:
I can't find how to retrieve the native window handler with osgViewer
(HWND pointer under Win32). The equivalent with osgProducer was :
Producer::Window wnd =
viewer->getCamera(0)->getRenderSurface()->getWindow();
You get the GraphicsContext from the viewer's camera and dyanmically cast
this to GraphicsWindowWin32 then access teh window handle from there.
i.e
osgViewer::GraphcisWindowWin32* gw =
dynamic_cast<osgViewer::GraphcisWindowWin32*> (
viewer.getCamera()->getGraphicsContext());
GWND hwnd = gw->getHWND();
The only but is... I have only just checked in the getHWND method, so svn
update :-)
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