I am using OSG 1.93. I have an application that requires multiple views.
The views are completely independent - they use separate scene data.
To test which kind of viewer I needed, I tested them by replacing main()
in "Examples osgteapot" so as to create two independent
osgViewer::Viewer instances, then running a loop calling frame() on
each.

Result: One working view, one not.

I then  tried using CompositeViewer, and created to osgViewer::View
instances for it. This worked fine but I had to use
CompositeViewer::frame() to update them, and in my application I want to
update the views separately.

I find the first example, using Viewer, troubling because if I create
two viewers, with two scenes, in two windows, how can they interfere?
Does this mean that if I have another GL window (not OSG) in the same
app, OSG will interfere with it?

Can anyone advise me?

Thanks!
Roderick


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