Hi Robert!

    I tried what you told me. I segmented my data into an octree and i used 
VBO's but it is worse than with shaders. And i have got until 78 850 points 
only displayed at the same time which is quite far from your 10 000 000 points. 
I don't know how you succeeded in displaying so many points, if i did 
understand what you said, but shaders and VBO's make the frame rate of my 
application dropping.
To be sure about the way i made those part of my application, well, the code i 
wrote for the shaders is the one i sent in a previous email. And the code for 
VBO's was just to add this line to my Geode:
Geode->setUseVertexBufferObjects(true);

Do i handle in a bad way shaders or VBO's? I do not have any other idea to try 
having better things in my application to improve the display of more points.

Belthil

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