Hi Bryan,
Take a look at osgshaders example in the examples directory. It should show
you all the basics for using shaders in OSG. You don't have to write any of
your own code (especially not in pure GL) to use them.
Also I seen a quite a few threads blow by on setting attributes of verticies
so just search the threads to find what you need for that specific aspect of
the shaders.
biv

On 5/11/07, Wasileski, Bryan J. <[EMAIL PROTECTED]> wrote:

 Hi all,

I'm looking for some advice on implementing a vertex shader for surface
geometry being creating in OSG.

I have a surface consisting of triangular strips (and other
primitives) which are created using arrays of vertices and indices. For each
vertex, I'd like to assign an attribute which I can access within the
shader. Normally, this is done by creating and assigning the vertex
attribute between the glBegin() / glEnd() for each vertex in the geometry. Since
OSG abstracts away the glBegin, glEnd, etc.,  how do I define the attributes
of the vertices?  Modify the source? Straight OpenGL?

Thanks in advance.



Bryan

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