Hi Martin,

On 5/15/07, Martin Spott <[EMAIL PROTECTED]> wrote:
Well, I _do_ have these platforms and I'm offering some of my limited
spare time to test-run this stuff for the sake of OpenSceneGraph - even
though I don't have any noticeable profit from doing so.

This testing is appreciated.  Getting the quality of the OSG up to
where we want it to be often is case of people rolling their sleeves
up and helping out in their spare time, for no profit.  Even I'm in
this boat - over the years only about 1/3 of my time has ever been
paid for by anyone.

My offer still stands to do these tests, to check patches that people
ask me to test and to report the results back. BUT, I'm not inclined to
learn Yet Another Build System in order to fix a CMake framework that
was thrown into the scene at a half-baken state.

It's your choice if you intend to accept this offer or not. I guess
you'll feel happier because I'll from now on restrain from
'proactively' (nice word  :-)  pointing at bugs in the current build
framework.

While testing is useful, I'm afraid fixing this stuff remotely is very
very hard, and others who might have be further along the learning
curve w.r.t CMake are also stretched out with their own work.  There
isn't some team of experts dedicating the whole time to things like
build systems, we have to make do with what human resources put
themselves forward to take on these tasks.

This is the nature of open source projects, its kinda development by a
shoe string, but lots of people chipping in a bit of their time and
expertise, and small core of dedicated developers are able to get
great quality software out.  While it does seem adhoc, it does seem to
work.

Robert.
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