Hi Alberto,

If you want fine grained control over texturing then I'd recommend
just creating your own osg::Geometry as per the osgeometry example.
osg::ShapeDrawable is just a convinience method for rendering a small
set of primitive shapes, it not meant to be a general purpose tool for
visualizaiton.

Robert.

On 5/16/07, Alberto Jaspe <[EMAIL PROTECTED]> wrote:
Hello,

I'm using a cylinder that must be viewed from inside, so in the
ShapeDrawable I have my texcoords inverted. Is there any reasonable way
to correct this?

Thanks,
Alberto Jaspe.
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