Hi Alberto, If you want fine grained control over texturing then I'd recommend just creating your own osg::Geometry as per the osgeometry example. osg::ShapeDrawable is just a convinience method for rendering a small set of primitive shapes, it not meant to be a general purpose tool for visualizaiton.
Robert. On 5/16/07, Alberto Jaspe <[EMAIL PROTECTED]> wrote:
Hello, I'm using a cylinder that must be viewed from inside, so in the ShapeDrawable I have my texcoords inverted. Is there any reasonable way to correct this? Thanks, Alberto Jaspe. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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