Hi, I tried to set two cameras in the scene. For simplicity I created two rendering surfaces, two SceneView and shared the data between them.
in the main loop I made the first rendering surface active, updated culled and drawed the first scene, and then done the same to the same with the second rendering surface and scene view. When I share the data between both SceneView, only the first scene is drawn correctly. When each has it's own data everything seems to be fine, but I would like to share the data :) Anyway, I implemented the same using osgProducer::Viewer with CameraConfig of two cameras but I prefer the first implementation for it's simplicity. So what am I missing? looking inside the implementation of the Producer::CameraGroup didn't reveal to me where was I wrong. thanks, Guy. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
