Hi,
I tried to set two cameras in the scene. For simplicity I created two
rendering surfaces, two SceneView and shared the data between them.

in the main loop I made the first rendering surface active, updated
culled and drawed the first scene, and then done the same to the same
with the second rendering surface and scene view.

When I share the data between both SceneView, only the first scene is
drawn correctly. When each has it's own data everything seems to be
fine, but I would like to share the data :)

Anyway, I implemented the same using osgProducer::Viewer with
CameraConfig of two cameras but I prefer the first implementation for
it's simplicity.

So what am I missing? looking inside the implementation of the
Producer::CameraGroup didn't reveal to me where was I wrong.

thanks,
Guy.
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