On 5/17/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
Just to specify, Robert is correct - the camera I'm trying to setup is
the final viewer camera. I want to do a RTT and then just display the
result of that onto a quad which has 1-to-1 pixel to texel mapping in
the viewer. The RTT part is not what I'm struggling with now, it's
setting the camera up correctly to see the quad.
Any ideas? Thanks in advance,
Have a look at the osgdistortion example, it does RTT with a screen
aligned texture quad doing the final distortion correction.
Robert.
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