The Quick Start Guide (note spaces between words) is currently under
revision to fix many issues and mistakes and should be available soon. Other
books are planned.
   -Paul
 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Simon Robbins
> Sent: Thursday, May 17, 2007 10:19 AM
> To: osg users
> Subject: RE: [osg-users] OSG community hits 1700 mark!
> 
> > Lucky we have Paul's book close to the finish line, all these new 
> > users will surely appreciate it :-)
> 
> Is that the QuickStartGuide or something else?  I downloaded 
> that yesterday before diving in to the code and demos.  If 
> there's going to be a larger full-on programmer/developer 
> guide then I'll definitely be in the market for  a copy.
> 
> BTW, I joined the list because the company I work for is 
> beginning to look at developing our own visualisation 
> software (initially) for training on unmanned aerial 
> vehicles.  I knocked something together recently interfacing 
> to MS Flight Simulator X, but I need a solution that's more 
> turn-key that I can really tune to our needs and can use 
> industry formats like OpenFlight.  From what I've seen of the 
> demos and the uses other places are putting OSG to, it looks 
> like it might do the job.
> 
> Cheers,
> 
> Si
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Robert Osfield
> Sent: 17 May 2007 17:10
> To: osg users
> Subject: [osg-users] OSG community hits 1700 mark!
> 
> Hi All,
> 
> I checked the number of subscribers to osg-users this 
> afternoon and found we've hit the 1700 mark, less than 3 
> months after hitting 1600, this is 100 new subscribers in 
> just 80 days.This growrth rate is 20-40% faster than our 
> usual growth rate, so it looks like being part of the OpenGL 
> SDK is certainly having a positive effect ;-)
> 
> Lucky we have Paul's book close to the finish line, all these 
> new users will surely appreciate it :-)
> 
> Robert.
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