Sometimes we might want to control the ordering of how things are
actually drawn.  We have cases where we'd like things to come out in the
order in which they appear in a depth-first traveral of the scene graph,
with no zbuffer.  (Obviously, this is a special case, usually just 2D.)

We can turn off the zbuffer, but how would we get OSG to not sort into
bins or re-order in any other way?

We have a SceneView and call cull and draw on it.

thanks
andy

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