I was guessing that the current state of events was that the new plug-in wasn't 
quite there yet.  So before I delved into trying to add the functionality, I 
wanted to probe the experts on whether what I was experiencing was the expected 
behavior or if there was something that was inherit in what I was doing with 
the models that may be a problem.  I haven't gone into the code fully yet to 
try and understand it (which will be a definite learning curve for me), and 
before I did, I wanted to make sure that I wasn't wasting my time.

Thanks for the responses.  I will try and get into the code and add the 
functionality for the light point systems and animation.  Once I get a system 
that works, I'll submit to Robert for checking in and testing.

chuck


-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Paul Martz
Sent: Mon 5/21/2007 4:31 PM
To: 'osg users'
Subject: RE: [osg-users] OpenFlight plug-in problems with light point nodes
 
I'll raise my hand and admit I implemented light point systems in the old
loader some time ago. I don't have much time to dig back into either loader
these days.

The light point stuff is pretty straightforward, so I'd recommend digging
into the code yourself and trying to code up a fix for the behavior you're
seeing.
   -Paul

<<winmail.dat>>

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