On 5/22/07, belthil <[EMAIL PROTECTED]> wrote:

I have only one group which is the root node, and then it's only geodes
(with geometries that can contain max 1000 points). And i enabled all the
optimizations before launching the application.
I enabled the view frustrum culling, and that was the problem! Now i do not
have twice more points anymore! My 60fps are back :-), but the culling is
still until around 10ms max. But i think it's from my octree, because
apparently there is one branch much longer than the other one.
So, the depth partition disables the view frustrum culling by default?

The OSG's default culling mode is to just cull the sides of the
frustum, the near and far planes are disabled by default to allow the
compute near/far to its job.
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