Hello,

Common sense suggests that GL_RGBA32F_ARB and GL_RGBA_FLOAT32_ATI are essentially the same format so I don't see a reason why one should be supported and the other wouldn't.

Just to add a data point to this, I can confirm that for me (using recent nVidia drivers) those two formats actually map to the same numerical value. I know because when using them in a switch() statement, the compiler complained that there were duplicate case labels. :-)

As to using them in an OSG program, I haven't been that successful yet either, but I'll keep you posted.

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/

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