Hello,
Common sense suggests that GL_RGBA32F_ARB and GL_RGBA_FLOAT32_ATI
are essentially the same format so I don't see a reason why one
should be supported and the other wouldn't.
Just to add a data point to this, I can confirm that for me (using
recent nVidia drivers) those two formats actually map to the same
numerical value. I know because when using them in a switch()
statement, the compiler complained that there were duplicate case
labels. :-)
As to using them in an OSG program, I haven't been that successful yet
either, but I'll keep you posted.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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