Hello Robert,

When transforming normals you can't multiple by a full 4x4 matrix as
it'll include the translation component - instead use the
Matrix*::transform3x3(..) methods.

Thanks, this is definately a nudge in the right direction. I still don't have a complete view of what the OSG provides (getting there, I guess...), so thanks for your help in that respect.

Now the only problem I still have is that I seem to be mixing coordinate spaces (Y-up vs Z-up etc.) but all in all I'm getting there! Thanks!

J-S
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______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/

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