This was something I posted a while back...

"ReferenceTime is the time that the viewer is using to calculate
statistics like frames/second etc, so you can think of it as the
internal realtime clock and you generally don't want to touch it.
SimulationTime is the time that updateVisitors will see, so things
like animated nodes are evaluated at this time. You can use this to
change the speed of playback of an evolving scene using
viewer->frame(my_time) in your main frame/event loop."

-Drew

On 5/28/07, Enrique Parodi <[EMAIL PROTECTED]> wrote:
Hi all.

I am new to osg and i would like to make an animated scene based on a
simulation, but don't know if its there a way to control the simulation time
from a global access point. I have noticed the
FrameStamp::getSimulationTime() method wich is called by the
AnimationPathCallback:

double time = nv->getFrameStamp()->getSimulationTime();

But i really don't know where this simulation time comes from, and the
difference with getReferenceTime().

Thanks to everybody in advance.

--
Enrique...
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--
Drew Whitehouse
ANU Supercomputer Facility Vizlab
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