Hi Richard, The CullVisitor is the one that does the culling, you can write your own visitor to do this too.
As I said before you can using a drawable or node cull callback to determine visibility on each frame without being overly elaborate. Otherwsie you'll need to use your own custom NodeVisitor. Robert. On 5/28/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Is it possible to use a certain node visitor that only visit the visible nodes? I need to get access to the drawable that are visible to perform some analysis (from data stored into the drawable) at a specific moment (called from the user interface). What is the difference between the osg::NodeVisitor VisitorType NODE_VISITOR and CULL_VISITOR? Quoting Robert Osfield <[EMAIL PROTECTED]>: > On 5/28/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hi, I would like to parse the geode node that are currently visible (not > > culled). Is it possible to do it? How? Tanks > > Attach a cull callback to it, if the callback is called then the node > isn't culled. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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