Could you provide a screenshot illustrating the distortion?
W.r.t othographic projection, see include/osg/Camera header for its setProjectionMatrxiAsOrtho2D. Also see the example osghud. Robert. On 5/31/07, Johannes Brunen <[EMAIL PROTECTED]> wrote:
Hi, I'm in the process of integrating OSG into a gui toolkit. I'm using a composite viewer and can see my sample geometry on the window canvas. Howerver, the rendered geometry is distorted in the y direction of the window. Can anyone tell me what I have missed in my toolkit integration. The following is a sketch of what I have done: Inside the create function of my toolkit window: PIXELFORMATDESCRIPTOR pixelFormat = { ... }; HDC hdc = ::GetDC(_hWnd); int pixelFormatIndex = ::ChoosePixelFormat(hdc, &pixelFormat); ::SetPixelFormat(hdc, pixelFormatIndex, &pixelFormat) RECT rect; ::GetClientRect(_hWnd, &rect); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData(_hWnd); traits->x = rect.left; traits->y = rect.top; traits->width = rect.right - rect.left; traits->height = rect.bottom - rect.top; traits->windowDecoration = false; traits->doubleBuffer = true; traits->sharedContext = 0; traits->supportsResize = true; traits->depth = 32; osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); osg::ref_ptr<osg::Group> root = new osg::Group; root->addChild(createScene()); osgUtil::Optimizer optimizer; optimizer.optimize(root.get()); optimizer.reset(); osg::ref_ptr<osgViewer::CompositeViewer> viewer = new osgViewer::CompositeViewer; osgViewer::View* view = new osgViewer::View; view->setSceneData(root.get()); view->getCamera()->setGraphicsContext(gc.get()); view->getCamera()->setViewport(new osg::Viewport(0,0, traits->width, traits->height)); view->setCameraManipulator(new osgGA::TrackballManipulator); viewer->addView(view); osgDB::writeNodeFile(*(root.get()), "Simple.osg" ); StartRenderLoop(); On loading the written 'Simple.osg' file with the osgViewer.exe demo application everything looks pretty fine. But in my render window the geometry is distorted in one direction. Additionally, I would like to use an orthographic projection camera. Is there any convenience functionallity for setting up the camera for this. Johannes _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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