Miguel, I'm very glad that it is working for you. Hopefully it will meet your requirements or at least give you a jump start for your application.
Mike Hartman -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miguel Martinez Sent: Thursday, May 31, 2007 9:18 AM To: osg users Subject: Re: [osg-users] about the osgViewerMFC example Hi Michael & Robert, I found the problem. Now everything works OK. Is not necessary to switch off the display lists. I didn't realize that the selected model wasn't loading correctly, that was becasuse in this Developer Releases the plugin DLL's are in different folders, so the .osg files didn't load :P Sorry if I made you loose too much time with this stupid problem. I should debug better the code before asking.... :S But thank you very much for answering, and to take interest of it ! // Miguel Martinez Hartman, Michael W. (MSFC-NNM06AA05Z)[PEOPLETEC] escribió: > Miguel & Robert, > > I have made some changes that seem to fix the closing crash but still not > sure what is causing the problem with rendering. I have tried the program on > several different machines and all of them run fine. I just saw a post where > someone recommended to turn off displaylists (setUseDisplayList(false)) and > this could be something for you to try. > > I will try to get the modified files out to Robert this afternoon for the > closing bug and hopefully that will clean that up. > > Please let me know if turning off the displaylist fixes the rendering problem. > > Thanks, > Mike > > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miguel Martinez > Sent: Tuesday, May 29, 2007 3:25 AM > To: osg users > Subject: Re: [osg-users] about the osgViewerMFC example > > Hi Robert & Mike > > I tested the osgViewerMFC of the 1.9.6 version, with the > PFB_DOUBLEBUFFER defined, > and I get exactly the same results. > > I have no idea of what can be wrong. > > > Robert Osfield escribió: > >> Hi Mike & Miguel, >> >> First up the PFB_DOUBLEBUFFER was fixed by Mike last week, so is part >> of the 1.9.6 release. >> >> Second up, not sure why the optimizer might fail. I haven't used this >> example at all (I work under Linux), in general the optimizer does >> crash. >> >> Thirdly, this is a note for Mike, the threads on exit should clean >> themselves up automatically, but... if the graphics context is deleted >> before viewer threads are stopped then it could cause problems that >> the viewer can't do anything about. On close windows you should see >> if you can defer the window close to the viewer to handle. >> Alternatively call stopThreading on the viewer on the windows. >> >> Finally I have to add this example is really an example that would >> probably be best done using CompositeViewer with each new window a >> separate View rather than a separate Viewer. >> >> Robert. >> >> >> >> On 5/28/07, Hartman, Michael W. (MSFC-NNM06AA05Z)[PEOPLETEC] >> <[EMAIL PROTECTED]> wrote: >> >>> Not sure why the optimizer crashed but with the second issue I had >>> the same problem on my home computer and found that the pixel >>> description needed to have PFD_DOUBLEBUFFER defined. Once I added >>> this I was able to see the object but without it all I had was a blue >>> background for the window. Please check to make sure that your pixel >>> description has this defined (located in the MFC_OSG.cpp file). I >>> know that the latest subversion contains this change. >>> >>> As for the last issue; I have also seen this (on my home pc, it is >>> intermittent) and believe it is a threading issue (trying to close >>> the window before all threads have exited) and I don't have much >>> experience with threading so I would have to rely on the community to >>> get into the code and figure out how to fix the issue. >>> >>> Thanks, >>> Mike >>> >>> ________________________________ >>> >>> From: [EMAIL PROTECTED] on behalf of Miguel Martinez >>> Sent: Mon 5/28/2007 3:49 AM >>> To: osg users >>> Subject: [osg-users] about the osgViewerMFC example >>> >>> >>> >>> Hi all, >>> >>> I have the 1.9.5 OSG release, and testing the osgViewerMFC example I >>> have found several problems: >>> >>> - When loading a model, optimizer.optimize crashes >>> - When I comment this line, the program runs correctly but when I load a >>> file, I dont see the model, just an empty scene. >>> - When I close the app, the program crashes in >>> CMDIChildwindow::MDIDestroy() >>> >>> I'm using VC.NET 2003. >>> Am I the only one with this problem ? Am I doing something wrong ? >>> Can someone post another more stable example using MFC's ? >>> >>> thanks ! >>> >>> // Miguel Martinez >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://openscenegraph.net/mailman/listinfo/osg-users >>> http://www.openscenegraph.org/ >>> >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://openscenegraph.net/mailman/listinfo/osg-users >>> http://www.openscenegraph.org/ >>> >>> >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://openscenegraph.net/mailman/listinfo/osg-users >> http://www.openscenegraph.org/ >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
