Hi Robert,
I don't believe its safe to just void the using of shaders, as the shaders may well move the geometry around, or cull fragments so disabling this could result in the wireframe being in the wrong place.
You're right. Is there a more generic solution? Can an osg::Program be made that only has an empty fragment shader, so that the original vertex shader remains?
There isn't an easy solution this I'm afraid, shaders are easy to just tweak a specific section of.
Thinking about it, I think you're right. It would be nice to have a Scribe effect that always works, but there may be some border cases we can't predict, so this may be impossible. Sorry for wasting your time.
J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/