Quoting Robert Osfield <[EMAIL PROTECTED]>:
This is a pointless discussion, its been hashed out several years ago when the feature was introduced, the solution we have is the best we could come up with - THERE ISN'T AN EASY SOLUTION.
Several years ago OpenGL 2.0 wasn't as widespread as it is now (was it even finalized?). But ok, good enough. Sorry for seeming obstinate.
J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/