Hi, suppose I'm loading two osg models, both using textures and define them to be on the same texturing unit, will the system change one of them, or every time one of them will be rendered the texture will be replaced, or there will be an error and both will use the same texture?
another question is when using multi-texturing can I for the save vertex different texture coordination for different units? third, how do I know for a vertex, which texturing units are attached to it? and forth, how do I know in the shader if texturing unit or light source is enabled? thanks a lot, Guy. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/