Hi,
suppose I'm loading two osg models, both using textures and define
them to be on the same texturing unit, will the system change one of
them, or every time one of them will be rendered the texture will be
replaced, or there will be an error and both will use the same
texture?

another question is when using multi-texturing can I for the save
vertex different texture coordination for different units?

third, how do I know for a vertex, which texturing units are attached to it?

and forth, how do I know in the shader if texturing unit or light
source is enabled?

thanks a lot,
Guy.
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