Thanks, Jeremy. I appreciate your work on adding this capability back into OSG. My only comments are:
* Use 'z' to start recording and 'Z' to stop and start playing back, like in the OSG 1.2 release. * Save the data to "saved_animation.path" like in the OSG 1.2 release. I'm not trying to be a jerk, I'm just trying to minimize needless changes so that users experience a smooth transition to 2.0. (And I'm trying to avoid changes to the documentation. :-) Again, thanks, -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jeremy L. Moles > Sent: Thursday, May 31, 2007 2:29 PM > To: osg users > Subject: [osg-users] osgviewer Camera Animation (preliminary) > > I put this together during lunch today if anyone is > interested in trying it out (I'll submit formal files when > it's done, Robert). Basically, it tries to emulate the old > osgProducer "camera animation" functionality (which we've > been discussing in another thread). It is a patch against SVN > as of a few minutes ago (May 31st, 16:30 EST) > > It seems to be working okay for me at the moment. Usage is: > > # OSG_CAMERA_ANIMATION_FPS=25 osgviewer cow.osg > ...press Z... > ...move camera... > ...press Z again... > # vim camera-path.txt > ...awesomeness!... > # osgviewer -p camera-path.txt cow.osg > > In the example above I explicitly set the FPS to 25, although > this is the default. It doesn't seem to need a high > ControlPoint capture value, since it appears to do smooth > interpolation between them... > _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/