On 6/3/07, Siddharth Palaniappan <[EMAIL PROTECTED]> wrote:
* How do i get the vertex indices and vertex data. I know i have to use 
TriangleIndexFunctor as I saw it from the archives. But i havent used functors 
before and I was wondering if anyone of you could direct me to a sample code 
..or simply show me its usage.

You could use the TriangleIndexFunctor, for examples have a search
through the files in src/osgUtil/* as there a number of examples
there.

* I actually used just the X and Y coordinates to triangulate(i.e., just points 
on XY, by suprresing the z-coord). Now after triangulating, I am guessing the 
order of the vertices in the vertex array would be changed. So my another issue 
is how do i re-store the z-coordinates to the corresponding vertices. I'm using 
a large data set. say from 8k to 200k vertices. And all of them are in a single 
geode.

You shouldn't need to set the z to zereo, the triangulation should
work on the just the xy coords anyway.
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