Hi Thomas,

I can't spot any problem.  Do the other OSG examples work fine?

I'd suspect that there is a problem with the OpenGL driver, what
hardware/OS/OpenGL drivers are you using?

Robert.

On 6/5/07, Thomas Giricz <[EMAIL PROTECTED]> wrote:
Hello,

I'm trying to render a box in OpenSceneGraph, which should be very
simple. However, I just don't get a box in my viewer and I can't seem
to find the mistake.

This is my code for the box:

   osg::Group* root = new osg::Group();
   osg::Box* cube = new osg::Box(osg::Vec3f(0.0f, 0.0f, 0.0f), 1.0f,
1.0f, 1.0f);

   osg::ShapeDrawable* cubeDrawable = new osg::ShapeDrawable(cube);
   osg::Geode* geode = new osg::Geode();
   if (!geode->addDrawable(cubeDrawable) ) {
      std::cerr << "Error adding drawable to geode" << std::endl;
   }
   if (!root->addChild(geode) ) {
      std::cerr << "Error adding geode to root" << std::endl;
   }


To view this, I'm using osgProducer:

   osgProducer::Viewer viewer;
   viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
   viewer.setSceneData(root);
   viewer.realize();

   while(!viewer.done()) {
      viewer.sync();
      viewer.update();
      viewer.frame();
   }


At first I don't see anything in my viewer. When I search through the
scene manually, I find something, but it is not a box. It looks like a
plane or a part of a plane, which sometimes seems to be hidden behind
something. When I move the scene, this object does not move
constantly, but jumps from one position to the next.

Where is the mistake? Is it a problem, that I did not associate a
StateSet? Should I add a light source? Am I unable to use osgProducer?
Or does the code work fine with you and I somehox got a corrupted
version of OpenSceneGraph?


Kind regards,

Thomas
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