Hi Marcus, How are your setting up your shadow mapping? I'd suspect something might be up the shader, but really have too little info to go to give a good answer.
Robert. On 6/5/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hello, perhaps someone can help me with a problem I have. Attached is the image I get when using shadow mapping. At present I don't know where the artifacts on the ground and the cube came from. I use following settings for the textures: setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); setWrap( osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP_TO_EDGE ); setWrap( osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP_TO_EDGE ); setShadowTextureMode( osg::Texture2D::LUMINANCE ); setInternalFormat( GL_DEPTH_COMPONENT ); Greets, Marcus -- ---------------------------------------------------------------- Marcus Fritzen E-mail: [EMAIL PROTECTED] University Koblenz Triererstr. 105, 56072 Koblenz, HIWI FB4 Herr Jackel ---------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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