Hi Paul, Thanks for the response.
> If you don't want to use a shader, then multitexturing with a 1D texture > seems like a reasonable solution. That's how this kind of effect was done > before shaders existed. > -Paul I'm not against using a shader, I just don't know how. :-) I have tried using a shader, but to no avail as the moving eyepoint is something I don't yet know how to account for. Plus, all I've been able to do so far is change the color. I'd like to keep the underlying imagery, just change the "hue" so to speak. I hadn't thought about the multitexturing. Is the osgtexture1D a good example then? Again, thanks for the response and help. chuck _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/