Equvilant to texture unit number

On 6/5/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hi,

I am just trying to understand what e.g. the integer value in
osg::Uniform("texture", 1) is for? I thought that there should be
something like osg::texture2d...

Marcus

--
----------------------------------------------------------------
Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz
Triererstr. 105, 56072 Koblenz,
HIWI FB4 Herr Jackel
----------------------------------------------------------------

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to