Hi Manu,

On 6/5/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
I've successfully bind OSG 1.2 to Java before, to integrate an OpenGL
display in a Java frame (using JOGL...)... with OSG 1.9.x the good way to do
this would be to create a class GraphicsWindowJava I guess ? Have someone
already try this ?...

The most flexible way in terms of multi window and multi-threading
support is to have a fully implement GraphicsWindowJava, or to inherit
the existing Java windows underlying native windowing, a bit like the
osgviewerMFC example does.  The later will probably be more
straightforward than defining a GraphicsWindowMFC, but only if you can
get access to the native windowing handles.

The easist way to integrate is problem to use the new
GraphicsWindowEmbedded class that I added over the weekend, and now
used by the GLUT, SDL, Wx and FLTK examples. It should be fine for
single threaded examples.

By the way, what is the state of the bindings to java now ?... I think the
version of JavaOSG found on the web is quite old (for OSG 1.0 no ?), is a
newer version planned soon ?

JavaOSG is pretty well orphaned I'm afraid.  The NoodelHeaven project
that developed has ceased and the developers headed off into the
sunset :-|

I'd suggest taking another tack to generating Java wrappers such as by
using osgIntrospection in the same way as being done for C# right now.
The tool for generating these wrappers should GPL'd in the not too
distant future.

Robert.
_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to