Hi Marcus, The answer is yes, yes. To see node and traversal masks in action see the osgstereoimage example.
On 6/6/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hello, just a simple question ( I hope so ;) ) to check if I have understand nodemasks the right way. So I can set nodemasks in order to render a node ( nodemask != 0 ) oder not to render a node ( nodemask = 0 ). Furthermore I can set different nodemasks e.g. node a nodemask = 1, node b nodemask = 2, and then when traversing say just render nodes with nodemask = 1 or nodemask != 2. Is this correct? Perhaps someone has more information about nodemasks oder knows some page where I can find it. Greets, Marcus -- ---------------------------------------------------------------- Marcus Fritzen E-mail: [EMAIL PROTECTED] University Koblenz Triererstr. 105, 56072 Koblenz, HIWI FB4 Herr Jackel ---------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/