Hi Marcus,

The answer is yes, yes.  To see node and traversal masks in action see
the osgstereoimage example.

On 6/6/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hello,

just a simple question ( I hope so ;) ) to check if I have understand
nodemasks the right way. So I can set nodemasks in order to render a
node ( nodemask != 0 ) oder not to render a node ( nodemask = 0 ).
Furthermore I can set different nodemasks e.g. node a nodemask = 1, node
b nodemask = 2, and then when traversing say just render nodes with
nodemask = 1 or nodemask != 2. Is this correct? Perhaps someone has more
information about nodemasks oder knows some page where I can find it.

Greets,
Marcus

--
----------------------------------------------------------------
Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz
Triererstr. 105, 56072 Koblenz,
HIWI FB4 Herr Jackel
----------------------------------------------------------------

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to