Hi Belhil,

I expect the issue will still be present in 1.9.x.  Its not a bug in
the OSG, rather the set up of the Camera's in the depth partion, you
need to adjust these to avoid the overlap or to adjust things so the
overlap doesn't intersect objects in the scene.

Robert.

On 6/6/07, belthil <[EMAIL PROTECTED]> wrote:

Hello!



    I've sent with that email a screenshot of the issue i have in my
application with the depthpartition. I didn't find anything about this kind
of problem, but it seems you can see the limit of the two "frustrums" which
render the scene. In that limit it's like if it was rendered twice.
The galaxy you can see on the screenshot is a textured quad of size 100000
(the size of the Milky Way in light year).
I still use the OSG-1.2, is that problem fixed in 1.9.x versions of OSG? If
not, where this problem could come from with the depthpartition?

I thank you a lot!

Belthil


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