Hi Belhil, I expect the issue will still be present in 1.9.x. Its not a bug in the OSG, rather the set up of the Camera's in the depth partion, you need to adjust these to avoid the overlap or to adjust things so the overlap doesn't intersect objects in the scene.
Robert. On 6/6/07, belthil <[EMAIL PROTECTED]> wrote:
Hello! I've sent with that email a screenshot of the issue i have in my application with the depthpartition. I didn't find anything about this kind of problem, but it seems you can see the limit of the two "frustrums" which render the scene. In that limit it's like if it was rendered twice. The galaxy you can see on the screenshot is a textured quad of size 100000 (the size of the Milky Way in light year). I still use the OSG-1.2, is that problem fixed in 1.9.x versions of OSG? If not, where this problem could come from with the depthpartition? I thank you a lot! Belthil Créez votre adresse électronique [EMAIL PROTECTED] 1 Go d'espace de stockage, anti-spam et anti-virus intégrés. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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