Hi, On 6/6/07, amalric alexandre <[EMAIL PROTECTED]> wrote:
Hi Robert and Cory, Thanks to this post I'm going to make multi-texturing too for my project, but I have one question : 1) How much unit of multi-texture can be set at maximum, 4, 8, 16 ... ?? Does it depends on Graphic Card or OpenGL ??
It depends on the graphic card. :) You can get it with texture->getExtensions(0, false)->numTextureUnits(); (texture is an osg::Texture2D) -- Serge Lages http://www.magrathea-engine.org
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