Hi Chuck,
Thanks for the testing, what hardware/OS are you running on?
Kind regards,
Martin
On 6 Jun 2007, at 18:12, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS]
wrote:
Could Windows users do a svn update. The only changes is the
commenting out of a hardwiring of the suggested threading model to
SingleThreaded. Removing this *might* cause crashes with
multi-threading now turned on where it wasn't before.
I ran the "osgviewer glsl_simple.osg" example with two displays. Here
are my findings:
a. Starting the viewer with the "--DrawThreadPerContext",
"--CullDrawThreadPerContext", or "--SingleThreaded" option produced
stable results.
b. Starting the viewer with the
"--CullThreadPerCameraDrawThreadPerContext" option always locked up
the
application.
c. Starting the viewer with no options produced stable results until
the "m" is pressed. Cycling through the options locked up the
application. I believe that it locked up on the
"CullThreadPerCameraDrawThreadPerContext" thread model.
When I run the same example using only one screen (use the "--
screen 1"
option), all threading models are very stable. I didn't get any lock
ups.
Hope this helps.
chuck
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