Your problem is probably that your driver settings are set to
Single-display Mode for Hardware Acceleration.
Make sure that you have either Multi-display Compability or performance
mode set. ( You do this in the NVIDIA control panel. Performance and
Quality Settings Tab - Advanced Settings )

Filip 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L.
Moles
Sent: 8. juni 2007 21:13
To: osg users
Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration

On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
> Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600 and 
> 91.31 drivers (yes, a little out-of-date). I have the system 
> configured for Dualview on two monitors.
>  
> If I run osgdepthshadow, by default it comes up spanning both 
> displays. However, there is no hardware acceleration; the framerate is

> about 1Hz.
>  
> If I hack the code and call viewer.setUpOnSingleScreen( 0 ), 
> osgdepthshadow renders on one monitor with full hardware acceleration.
>  
> Has anyone else experienced this? Any ideas why the driver falls back 
> to the software path when spanning both displays? Other examples run 
> fine spanning both displays...

With the preface that I know absolutely JACK about Windows:

I had something like this happen on my Windows XP partition and was able
to fix by disabling NVidia's "video overlay" or something like that in
their GUI config app. Not sure if it'll help you, though. Hopefully. :)

> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>  
> _______________________________________________
> osg-users mailing list
> osg-users@openscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

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