Hi Chuck, Thanks for the stack traces, these do help give a better picture of the deadlock, still not clear though, I'll need to study the set up of the threading and the flow control to see if I can spot a failure mechanism.
The osgviewer and osgcamera tests tell be that its the start up of CullThreadPerCameraDrawThreadPerContext in both instances, so fix the problem for one and its very very likely to fix it in the other. As to what the problem might be... well I don't know. Thankfully this thread model won't be the default selected thread model as it'll only be selected for real high end machines that the cores to support it, its a threading model that is real hungry for cores :) Robert. On 6/11/07, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] <[EMAIL PROTECTED]> wrote:
Robert, Here's the call stack for running "osgviewerd cow.osg" and pressing "m" to get to the CullThreadPerCameraDrawThreadPerContext threading model: ntdll.dll!7c90eb94() [Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] ntdll.dll!7c90e9c0() kernel32.dll!7c8025cb() ntdll.dll!7c91901b() kernel32.dll!7c802532() > OpenThreadsd.dll!OpenThreads::cooperativeWait(void * waitHandle=0x000026e0, unsigned long timeout=4294967295) Line 53 + 0x10 bytes C++ OpenThreadsd.dll!OpenThreads::Win32ConditionPrivateData::wait(OpenThread s::Mutex & external_mutex={...}, long timeout_ms=-1) Line 107 + 0x1d bytes C++ OpenThreadsd.dll!OpenThreads::Condition::wait(OpenThreads::Mutex * mutex=0x01aae348) Line 63 C++ osgViewerd.dll!osgViewer::EndOfDynamicDrawBlock::block() Line 740 + 0x1a bytes C++ osgViewerd.dll!osgViewer::Viewer::renderingTraversals() Line 2255 C++ osgViewerd.dll!osgViewer::Viewer::frame(double simulationTime=1.7976931348623157e+308) Line 1741 + 0xf bytes C++ osgViewerd.dll!osgViewer::Viewer::run() Line 747 + 0x1b bytes C++ osgviewerd.exe!main(int argc=2, char * * argv=0x01a7c870) Line 152 + 0xe bytes C++ osgviewerd.exe!__tmainCRTStartup() Line 597 + 0x19 bytes C osgviewerd.exe!mainCRTStartup() Line 414 C kernel32.dll!7c816fd7() Here's the list of threads running: > 4052 __tmainCRTStartup OpenThreads::cooperativeWait Normal 0 3864 Win32 Thread 7c90eb94 Normal 0 3608 _Mtxunlock OpenThreads::Mutex::lock Normal 0 3504 std::_Container_base::_Orphan_all _unlock Normal 0 3596 _Mtxunlock OpenThreads::Mutex::lock Normal 0 Hope this helps. chuck _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/