Hi Robert,

I just wanted to make sure that I understand the problem.  Basically, if
you're loading something using the viewer that is in database type setting
(such as the one created by osgdem), then you can't use the viewer directly
to display other objects (so I can't create other objects in the viewer?) ?
So you pretty much have to add it to the database files, or the images
beforehand?  That's a bit of a downer.

Thanks for the help,
Kevin

On 6/12/07, Robert Osfield <[EMAIL PROTECTED]> wrote:

On 6/12/07, K Galloway <[EMAIL PROTECTED]> wrote:
> Sorry about the confusion.  The config file stuff doesn't work for 1.9.x
> series.

Yes this is the current state of play. Configuration file support will
be added after 2.0.

> As for the database paging, the standard osgviewer (1.2) loads up the
> database that we've made using osgdem.  The problem however, is that I
want
> some nodes and shapes (right now I just need billboards for labels, but
> ideally I would also like to place spheres on the loaded database model
as
> well) to be created using the viewer, that appear alongside the database
> files.  This currently does not work, and I was under the impression
that to
> do that, I would have to use database paging.

This really is down to your app, adding objects in the scene and/or
databases on disk isn't under the control of the OSG.  If you want to
insert objects into tiles on the disk then you can do this by reading
a tile, adding the objects to it, then writing out again.  You need
handle the fact that paged databases using LOD levels to manage
things, the OSG can't solve this problem for you.

Robert.
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