Hello all,

I have just started working with OpenSceneGraph, so I apologize if this
question is simple.  I am working on an OSG/GTK project that imports
stock.osg files into a viewer where they can be manipulated.  The imported
objects are arranged in a tree structure beneath a main node node.

I need to save each of the imported and manipulated objects in the
scenegraph into separate .osg files.

My original idea was to get the main node, find out how many children
(imported objects) it had, and iterate for each child to getChild() and then
somehow saving that child.  The problems I encountered were that I could not
figure out how to choose the main node without having the user select it,
and then found that getNumChildren() and getChild() were group, not node
functions.  I also am not sure what the function is to save a child as a
.osg file.

Does anyone have any ideas as to how I could save the children separately?

Just to note, I am working on a Windows XP machine.

Thank you,
Catherine Peloquin
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