El Miércoles 13 Junio 2007, Marcus Fritzen escribió:
> Hello,
>
> I have another question. I hope you can help me. I have read a object
> file which includes geometry with:
>
> osg::ref_ptr< osg::Node > quad = osgDB::readNodeFile( "test.obj" );
>
> This geometry was created with Maya, just for information. Now I want to
> reach the geometry of this node, because I want to compute if a triangle
> is e.g. faced or turned away to a light. How can I now reach the
> vertices respectivly the triangles or quads?
>
> Regards,

Hi,

take a look at the osg::TriangleFunctor class. A good example of usage can be 
found in the osggeometry.cpp example.

Alberto
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