On Thu, 2007-06-14 at 16:31 +0100, Robert Osfield wrote:
> On 6/14/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> > Oops, the "int" was just a typo on my part in the e-mail; the code is
> > actually void. Can I assume though by your response that it "should"
> > work, and that the error is probably somewhere in my code and not that I
> > need to pass in some projection matrix not available to GLSL by default?
> 
> Yes it should work.  Tried something very similar earlier in the week.

*sigh* That fills my heart with sadness. :)

Do you still happen to have that code around?

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