Hi Filip,

This crash looks like an issue with use of FBO's.  My guess is that it
is an OpenGL driver bug.

What hardware/driver version was it failing on?

Robert.

On 6/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Just updated my OpenSceneGraph SVN and did a clean rebuild. After doing
so osgDepthShadow, osgImpostor, osgPrerender, osgRenderCubeMap,
osgSimulation examples crash in NVOpenGLPbuffer. Since this is a crash
in the Nvidia driver, I don't have much of a callstack worth looking at.
Funny thing is, I put the build on my removable disk and ran it on my
other computer all the examples run fine. I haven't had any problems
running on both computers on previous version(1.9.7). Both computers are
running Windows XP. The major difference is that one is 2xDualCore and
the other is SingleCore with hyper threading. The one crashing is the
DualCore machine.

Since nobody else has reported anything about this, I'm inclined to
think this might be a driver/configuration issue on my computer. I just
thought it was a bit weird that I had everyting running fine on my
prevoius build.


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