Hi,
I'm looking for a document that explain how multi threading (osgViewer)
is handled
by OSG:
- what are the available modes (and what they do)
- how data are shared/duplicated between the threads (what happen if
draw run on a separate
thread and I update a transformation matrix, a state attribute or a
vertex color
- ...
I remember a page where robert explain that I can't remember where I
found it.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/