Any geometries that blend against each other should be in separate
Drawables, and their StateSet should have the render bin hint set to
TRANSPARENT_BIN. OSG will then draw these Drawables after all opaque
Drawables and in back to front order. There are other strategies too, but
this is the simple common one.
 
For more information, there are many OSG examples that demonstrate how to
set up OSG for correct rendering of translucent objects. Also, check the
archives, as this has been covered multiple times recently.
 
Hope that helps,
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, June 19, 2007 12:15 PM
To: osg users
Subject: [osg-users] Blending for dummies :)


Hello,
 I'm trying to activate blending in some node. I set in the stateset
GL_BLEND on, and added osg::BlendFunc but it seems to work only from
backward views. I tried to disable GL_DEPTH and GL_CULL with no better
results. 
any ideas?
 
thanks,
 Guy.

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