Then i must have something wrong with my compilation of OSG. When i launch
the osgviewer with this:
osgviewer cow.osg --window 100 100 500 500
it shows a window, but i can't resize it. if i don't explicit set
--window it shows fullscreen (i have two screens), press f, and also can't
resize the (two) windows.
Its desperate, because i think the problem is not really with OSG but
with my understanding of it. I looked at GraphicsWindowWin32 and learned a
lot, but not yet resolved my issues.
OSG is really a beautiful piece of design. Congratulations!!
2007/6/20, Robert Osfield <[EMAIL PROTECTED]>:
Hi Himar,
The osgViewer does support window resize, the various examples illustrate
this.
As for the window flickering, I can't really say, the normal OSG
examples shouldn't be doing this, but in your own app there isn't
certainly plenty of scope to cause things to flicker, such as using
single buffering rather than double buffering.
Robert.
On 6/19/07, Himar Carmona <[EMAIL PROTECTED]> wrote:
> Thanks for the advice.
>
> I notice osgviewer doesn't permit resizing the window, if i call
> viewer.run() in my application, the window only resize the contents when
> resizing is over, but when i call the equivalent loop, it refreshes
during
> the resize, but with an awful flickering (sure due to problems about
> processing windows messaging, brrr). I just want to show the contents of
OSG
> inside a window with some Windows GUI (just like any CAD application).
Is
> this possible with OSG? I'm just thinking the problem is in Windows
itself..
>
> I'm evaluating OSG seriously, but i'm lack of time (oh dear, crunch
> time) to make a good decision. Please forgive my lack of knowledge and
my
> mewbie questions (and a bit out of scope)
>
> Thanks a lot.
> Himar.
>
>
> 2007/6/19, Robert Osfield <[EMAIL PROTECTED]>:
> > HI Himar,
> >
> > The osgViewer library has the GarphicsWindowWin32.cpp implementation,
> > this will be transparently used be almost all the examples under
> > Windows.
> >
> > There are also the osgviewer* examples including osgviewerMFC. There
> > is a bit of variation in the way the window integration is tackled,
> > most using GraphicsWindowEmbedded rather than window inheritance like
> > in the MFC example. Window inheritance provide greater functionality
> > than GraphicsWindowEmbedded especially on the threading front, but is
> > a bit more complex to implement.
> >
> > Robert.
> >
> > On 6/19/07, Himar Carmona < [EMAIL PROTECTED]> wrote:
> > > Thanks for the reply. Yes, i tried it with this results:
> > >
> > > If i call viewer.frame() from the WM_PAINT that's what happens:
> > > - main Window.WndProc:
> > > case WM_PAINT, call viewer.frame()
> > > - in Viewer::frame( double simulationTime)
> > > call Viewer::advance. OK.
> > > -call Viewer::eventTraversal, in this function:
> > > - it iterates the GrapchisContexts, for
the
> > > first context (which is GraphicsWindowWin32) it calls
gw->checkEvents.
> > > checkEvents have a
> > > messageloop, and call TranslateMessage and DispatchMessage.
> > > DispatchMessage
> take
> > > me again to my WndProc.
> > >
> > > The result is one pretty nonresponsive window with no content
> rendered at
> > > all.
> > >
> > > I don't have any idea where the problem could be. I tried to look
at
> the
> > > source of the osgWin32demo example, but the link is broken. Are
there
> any
> > > minimal example about how to control the window creation, make OSG
use
> it
> > > for render, and controlling the render cycle? Haven't found any yet.
The
> MFC
> > > example (OSGMFC in examples directory) makes a good job, but another
one
> > > without MFC, only pure Win32 will be helpful to me (the MFC example
> renders
> > > within a thread calling viewer.run or the equivalent loop). I will
be
> glad
> > > to share my test scenario with the community if it can help anyone
> starting
> > > with OSG, but first i need to finish it..
> > >
> > > Again, thanks a lot for the reply, it makes me not feeling alone
(joke
> > > pretended..)
> > >
> > > 2007/6/19, Serge Lages <[EMAIL PROTECTED]>:
> > > > Hi Himar,
> > > >
> > > >
> > > > On 6/19/07, Himar Carmona < [EMAIL PROTECTED]> wrote:
> > > > >
> > > > > hello all,
> > > > >
> > > > > does anybody know how can i render only when its needed?
> > > > >
> > > > > I'm constructing a visualization system, and i use OSG 2.0
> > > release. The application will be a WPF one, and i want to integrate
a
> viewer
> > > into the main window. I have achieved render with it into my own
window
> (i
> > > followed the example about MFC, is it the best method or are there
other
> > > methods?), but i just can't use viewer.run, because the main loop
will
> be
> > > anywhere else. I just need to render the view on a WM_PAINT basis,
only
> when
> > > needed, but when i called viewer.frame from my WndProc on paint
message
> it
> > > just call WndProc again (from eventsTraversal). I haven't found yet
any
> > > clues about how to resolve this.
> > > >
> > > >
> > > > viewer.frame() is the best way to only render one frame, and it
should
> > > work well. Have you tried to go step by step to follow what's
happening
> when
> > > you call it ?
> > > >
> > > >
> > > > >
> > > > > Using the source helps, but i'm lacking on a high-level
> > > description of what's going on (i'm new to OSG) and i haven't found
any
> > > description about the render loop or the frame cycle or whatever
else.
> (i
> > > read the GettingStartedGuide). I think i have a misconception about
how
> OSG
> > > works and a lot of confusion.
> > > > >
> > > > > Any ideas how to do this or where to found information
about
> will
> > > be appreciated.
> > > > >
> > > > > Thanks everybody, have a nice day and bugfree programs.
> > > > > Himar
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > > [email protected]
> > > > >
> http://openscenegraph.net/mailman/listinfo/osg-users
> > > > > http://www.openscenegraph.org/
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Serge Lages
> > > > http://www.magrathea-engine.org
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > > http://www.openscenegraph.org/
> > > >
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > >
> > _______________________________________________
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> >
>
>
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