Forgot to mention, have a look at the source in src/osg/View.cpp, in particular the setUpViewAcrossAllScreens() method for an example of setting up view and projection matrix offset on slave cameras.
On 6/21/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:
Hi, I would like to switch from osgProducer::Viewer to osgViewer::Viewer (or CompositeViewer). I need three adjacent camera views with a 40 degree view offset (done before - with Producer::camera::setOffset); and I need three independent camera views with different scenes - therefore I thought to use CompositeViewer. However I don't know how to set the three adjacent camera views. In a next step I would like to use in one independent camera view the output of the three adjacent cameras (render to texture). Any hint how I can configure the three adjacent camera views ? Is the osgprerender example a good starting point for rtt? Thanks Dieter Unclassified Mail ------------------------- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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