Forgot to mention, have a look at the source in src/osg/View.cpp, in
particular the setUpViewAcrossAllScreens() method for an example of
setting up view and projection matrix offset on slave cameras.

On 6/21/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:


Hi,


I would like to switch from osgProducer::Viewer to osgViewer::Viewer (or
CompositeViewer).

I need three adjacent camera views with a 40 degree view offset (done before
- with Producer::camera::setOffset); and I need three independent camera
views with different scenes - therefore I thought to use CompositeViewer.
However I don't know how to set the three adjacent camera views.

In a next step I would like to use in one independent camera view the output
of the three adjacent cameras (render to texture).


Any hint how I can configure the three adjacent camera views ?

Is the osgprerender example a good starting point for rtt?




Thanks Dieter


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