On 6/25/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
yeah I thought this. I will give my best and hopefully at the end I can manage more than one lightsource and will have smooth shadow borders. If so I will of course share it with you ;) Thanks for your answer.
One item I plan to add into ShadowMap is support for view dependent shadow setup, including perspective shadow maps. Most of the code required to set this up is currently found in the view dependent support in osgSim::OverlayNode as it does all this. I'll will refactor this class and move out the general view depdent code into osgUtil::CullVisitor and associated helper classes, then add it into ShadowMap and ShadowTexture, then we should get higher quality shadows. These changes will be orthogonal to your own. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
