On 6/25/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
yeah I thought this. I will give my best and hopefully at the end I can
manage more than one lightsource and will have smooth shadow borders. If
so I will of course share it with you ;) Thanks for your answer.

One item I plan to add into ShadowMap is support for view dependent
shadow setup, including perspective shadow maps.  Most of the code
required to set this up is currently found in the view dependent
support in osgSim::OverlayNode as it does all this.  I'll will
refactor this class and move out the general view depdent code into
osgUtil::CullVisitor and associated helper classes, then add it into
ShadowMap and ShadowTexture, then we should get higher quality
shadows.  These changes will be orthogonal to your own.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to