You may want to try setting an initial bound on the auto-transform as well. I've run into problems in the past where the auto transform is culled because it begins with an invalid BSphere, making the culling visitor think it is small, so it gets skipped and the actual BSphere never gets computed.
________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, June 27, 2007 7:25 AM To: 'osg users' Subject: RE: [osg-users] Bug: Autotransform and smallfeatureculling This sounds familiar, I think I ran into it a while ago. If I remember correctly, we worked around it by disabling culling on AutoTransform children. -Paul ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Schmidt, Richard, SDGE1 Sent: Wednesday, June 27, 2007 5:08 AM To: [email protected] Subject: [osg-users] Bug: Autotransform and smallfeatureculling Hi, there is a bug when using the autotransform node in connection with small feature feature culling. We display icons on a globe using an autotransform node per icon. By default the icons scale/orient nicely when moving the camera. However when moving the manipulator into the home position, the icons get culled away. The problem is that the cullvisitor autotransform computes it's bounding box after computing the scale required to display the subgraph. Any ideas on that? Richard
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