First: Thanks for the fast answer!
Second:
  
> One possibility is to extend ProxyNode to do load compilation in a
background thread.

I'm not familiar with the ProxyNode class. Is load compilation a built
in feature or did I have to do it by hand? If it's a by hand job I would
be happy about a small guideline how to do, because I have very poor
experiences in OpenGL.

Greetings,
--  
Andreas Richter
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to