> Hello @ all,
> 
> perhaps someone can say in a few words what this class is 
> for. I search in the documentation, but there is not so much 
> information. Thanks a lot.

The Quick Start Guide talks about positional state a little bit.
Essentially, OpenGL has some state items whose position must be transformed
by the current model-view matrix. This is LightSource and ClipPlane (maybe
others?). These state items needs to be handled carefully during the cull
and draw traversals to ensure they are transformed correctly.
PositionalStateContainer supports that handing.
   -Paul

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